Preview animations on the canvas directly
P
Philipp Nürnberg
You mean something like a visual reference at the logic to know which part is connected to the change (or trigger)? Similar to Unreal's Blueprint or Facebook's Origami Studio visualisations?
Unreal example: https://answers.unrealengine.com/storage/temp/274597-2019-04-18-11-55-41.gif
Noodl example (didn't find a good Origami example but it's the same behavior like in Noodl): https://miro.medium.com/max/2396/1*DiCYJNZgAlnN91AKhQY4jg.gif
Pablo Scaglione
Philipp Nürnberg: No, I was suggesting that when you make a change on, let's say, "position" on a layer, you cannot see the result until you run the prototype. SO, my idea, is that it should exist a way to see the "final result" while editing. For example, if I want to move a layer to the right 200px, I have to see how that distance looks on the context of the editing, and not only when I preview. Hope that make sense.