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3D/XR/AR/VR Support
under review
j
jijaa gan
My Feature request is, import 3D object.
Look this examples you can easily understand
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Patricia (ProtoPie Team)
Merged in a post:
Camera AR
Konstantinos Partheniadis
Ability to detect markers via camera to quickly prototype Augmented Reality or Mixed Reality experiences (think Meta).
Should allow basics of:
- import marker images to be detected
- detect marker X,Y
- responses to chain, move, 3d rotate etc UI Elements on the marker
Example application: show extra information when camera points to a book cover, or start audio playback of the book.
Thanks Protopie team for all the goodies you made so far! 🫶
Patricia (ProtoPie Team)
Patricia (ProtoPie Team)
under review
Takatoshi Hattori
Patricia (ProtoPie Team): I am struggling with pseudo 3D representation prototype (for example tesla's real 3D IC) with ProtoPie. I hope I can use 3D(OpenGL) model.

P
Philipp Nürnberg
Patricia (ProtoPie Team): Since this FR is "Under Review" now, I would like to link the "XR/AR/VR Support" FR, because this is next to XR&Co. also about 3D engine support (many FRs were collected there).
From my point of view, it could be interesting to think about a communication solution between Unreal/Unity and ProtoPie, to avoid the implementation of WebGL/WebGPU based 3D objects, which can't hold the quality of Unreal and Unity. And real-time 3D with both engines is a hot topic these days.
I know, that all 3rd party content right now is integrated into the .pie file to provide independent prototypes, which can be run in web and Connect Desktop/Embedded. But I'm sure you will find a smart solution. Maybe something like a combination of a Bridge communication like with Arduino to make both sides reactive + an undefined visualization of the Unreal/Unity viewport, which is exported and can be imported or maybe live. Or you create a .pie integration for these engines. Not sure about how many options are possible.
Patricia (ProtoPie Team)
Philipp Nürnberg: they have been merged! This project is still being discussed, so we don't know yet how exactly 3D & AR support will be implemented, but we can confirm it's in the roadmap, stay tuned :)
Patricia (ProtoPie Team)
Update: ProtoPie Cloud now supports Oculus Quest Browser: https://developer.oculus.com/documentation/oculus-browser/#about-oculus-browser
More to come, stay tuned 👀
Patricia (ProtoPie Team)
Alessandro Decarli
absolutely! Very useful
laurent d
Being able to import a 3D object onto a Camera layer and pin it at a certain position (so it moves along with the footage) would get us to 90% of this. 99% if we can connect the 3D object with Interactions Pleaseee :)
Kyle Bridges
laurent d: You can fake this by doing it in after effects, and then import it as a video later.
Patricia (ProtoPie Team)
Merged in a post:
Optimize existing ProtoPie Camera API and layers for "magic window" virtual/augmented reality
Pete Markiewicz
The existing ProtoPie system can scroll layers and associated objects using the tilt sensor. If you put a layer behind that layer feeding in Camera input, you have an AR mockup! Instead of trying to do full XR, just optimize this so it works well. I built an ProtoPie XR mockup about 2 years ago that does this (in my old account) I've place the full workflow I used at https://plyojump.com/lla.html
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