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3D/XR/AR/VR Support
under review
j
jijaa gan
My Feature request is, import 3D object.
Look this examples you can easily understand
https://www.instagram.com/p/ByZvJs_htBz/?igshid=5tljqqzdftnf
https://www.instagram.com/p/BnTAVLNhI5o/?igshid=rjdrschcgt3
https://www.instagram.com/p/BlFYeVLlXs6/?igshid=1bgzm9knn0ih0
https://www.instagram.com/p/BmIVtRWg5y7/?igshid=1rwdfg1l979e0
June 20, 2019
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Patricia (ProtoPie Team)
Merged in a post:
Camera AR
Konstantinos Partheniadis
Ability to detect markers via camera to quickly prototype Augmented Reality or Mixed Reality experiences (think Meta).
Should allow basics of:
  • import marker images to be detected
  • detect marker X,Y
  • responses to chain, move, 3d rotate etc UI Elements on the marker
Example application: show extra information when camera points to a book cover, or start audio playback of the book.
Thanks Protopie team for all the goodies you made so far! 🫶
February 1, 2023
February 3, 2023
Patricia (ProtoPie Team)
Merged in a post:
3D Support
Alen Khoduzadeh
Ability to add 3d scene and import and manipulate FBX files
January 30, 2023
February 1, 2023
Patricia (ProtoPie Team)
Merged in a post:
XR/AR/VR support
Fredo Tan
ARKit (iOS)
April 30, 2019
July 15, 2022
Patricia (ProtoPie Team)
marked this post as
under review
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July 12, 2022
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Reply
Takatoshi Hattori
Patricia (ProtoPie Team): I am struggling with pseudo 3D representation prototype (for example tesla's real 3D IC) with ProtoPie. I hope I can use 3D(OpenGL) model.
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July 13, 2022
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P
Philipp Nürnberg
Patricia (ProtoPie Team): Since this FR is "Under Review" now, I would like to link the "XR/AR/VR Support" FR, because this is next to XR&Co. also about 3D engine support (many FRs were collected there).
From my point of view, it could be interesting to think about a communication solution between Unreal/Unity and ProtoPie, to avoid the implementation of WebGL/WebGPU based 3D objects, which can't hold the quality of Unreal and Unity. And real-time 3D with both engines is a hot topic these days.
I know, that all 3rd party content right now is integrated into the .pie file to provide independent prototypes, which can be run in web and Connect Desktop/Embedded. But I'm sure you will find a smart solution. Maybe something like a combination of a Bridge communication like with Arduino to make both sides reactive + an undefined visualization of the Unreal/Unity viewport, which is exported and can be imported or maybe live. Or you create a .pie integration for these engines. Not sure about how many options are possible.
https://protopie.canny.io/feature-requests/p/xrarvr-support
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July 13, 2022
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Patricia (ProtoPie Team)
Philipp Nürnberg: they have been merged! This project is still being discussed, so we don't know yet how exactly 3D & AR support will be implemented, but we can confirm it's in the roadmap, stay tuned :)
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July 15, 2022
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Patricia (ProtoPie Team)
Update: ProtoPie Cloud now supports Oculus Quest Browser: https://developer.oculus.com/documentation/oculus-browser/#about-oculus-browser
More to come, stay tuned 👀
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July 1, 2022
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Patricia (ProtoPie Team)
Merged in a post:
Unreal engine and unity 3D game engine support
and sul
The ability to use this fast and engine plug in of some sort, would be huge in the game industry like a can't even put it in to words how fast this software would be adobted and billions of dollar made.... thanks:D
June 16, 2022
June 20, 2022
Alessandro Decarli
absolutely! Very useful
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May 16, 2022
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laurent d
Being able to import a 3D object onto a Camera layer and pin it at a certain position (so it moves along with the footage) would get us to 90% of this. 99% if we can connect the 3D object with Interactions Pleaseee :)
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April 6, 2022
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Kyle Bridges
laurent d: You can fake this by doing it in after effects, and then import it as a video later.
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May 27, 2022
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Patricia (ProtoPie Team)
Merged in a post:
Optimize existing ProtoPie Camera API and layers for "magic window" virtual/augmented reality
Pete Markiewicz
The existing ProtoPie system can scroll layers and associated objects using the tilt sensor. If you put a layer behind that layer feeding in Camera input, you have an AR mockup! Instead of trying to do full XR, just optimize this so it works well. I built an ProtoPie XR mockup about 2 years ago that does this (in my old account) I've place the full workflow I used at https://plyojump.com/lla.html
April 23, 2021
January 2, 2022
Patricia (ProtoPie Team)
Merged in a post:
UE4's web browser support
O
Oleg Frolov
Going to use Protopie as a UI layer for our VR experience. Right now when you try to load a protopie page is showing a "unsupported browser" alert.
April 2, 2021
January 2, 2022
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