As the title said, maybe you can add a function called instanceName() , it will only work in a component. And return the instance layer name of this component in runtime. Here is a use case for this function: Assume we have a component named cell , and several instance layer of this component in one scene, named cell 1 , cell 2 , ... All of this cells are out of screen at the beginnning, maybe right side of the screen. We need to move them into the screen one by one. Each of the move animation have a short interval. A very sample interaction, but still need a lot of work for now. So, if we have the instanceName() function, it will be more easier. create a number type variable in the component, name index . check Use Formula for variable index , the formula will like this: number(right(instanceName(),length(instanceName())-indexOf(instanceName()," ")-1)) instanceName() will return the name of current instance, for layer cell 1 it will be "cell 1"; so, length(instanceName()) will get 6, indexOf(instanceName()," ") will get 4, minus with 1 will get the instance index. with start trigger, just add a move response to move the component to x:0, and set the delay to 0.5*index or 0.5*(index-1) add an instance of this component to the scene, copy & paste, with ProtoPie 5.5, all the instance will get a auto-increase index start from 1. all we need to do is to put all the layers to screen right, then adjust the y position for every layer. run the prototype, everything will be done automatically. One more thing, if we have instanceName() the layer() function will also be more powerful.